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Module 2 - Reaching the 21st Century Learner
Module 3 - New Literacies of Today's Learners
Module 4 - Ever-Changing Digital Divide
Module 5 - Digital Citizenship
Module 6 - Learning Redefined
Module 7 - Web-Based Tools for Teaching
Module 8 - Mobile Learning
Module 9 - Game-Based Learning
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Module 9 - Game-Based Learning
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Learning Through Quests and Contests: Games in Information Literacy Instruction
(L. Reeser)
Smale, M.A. (2011). Learning Through Quests and Contests: Games in Information Literacy Instruction.
Journal of Library Innovation,
2(2), 36-55.
The Multivoicedness of Game Play: Exploring the Unfolding of a Student's Learning Trajectory in a Gaming Context at School.
(B. Armbruster)
Silseth, K. (2012). The multivoicedness of game play: Exploring the unfolding of a student's learning trajectory in a gaming context at school. International Journal Of Computer-Supported Collaborative Learning, 7(1), 63-84.
Video Games & the Future of Learning
(F. Moore)
Plass, J., Biles, M., Frye, J., & Huang, T. (2012). Video games & the future of learning. Retrieved from
http://www.nyu.edu/about/news-publications/publications/connect-information-technology/2012/04/30/video-games-and-the-future-of-learning.html
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy
(C.Woodard)
Gee, J. P. (n.d.). Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy - YouTube. YouTube. Retrieved July 25, 2013, from
http://www.youtube.com/watch?v=LNfPdaKYOPI
Games for Learning - Taking fun seriously
(C.Woodard)
Culatta, R. (n.d.). Games for Learning - Taking fun seriously - YouTube.
YouTube
. Retrieved July 25, 2013, from
http://www.youtube.com/watch?v=qq_7zyg5qoA
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Learning Through Quests and Contests: Games in Information Literacy Instruction (L. Reeser)
Smale, M.A. (2011). Learning Through Quests and Contests: Games in Information Literacy Instruction. Journal of Library Innovation, 2(2), 36-55.
The Multivoicedness of Game Play: Exploring the Unfolding of a Student's Learning Trajectory in a Gaming Context at School. (B. Armbruster)
Silseth, K. (2012). The multivoicedness of game play: Exploring the unfolding of a student's learning trajectory in a gaming context at school. International Journal Of Computer-Supported Collaborative Learning, 7(1), 63-84.Video Games & the Future of Learning (F. Moore)
Plass, J., Biles, M., Frye, J., & Huang, T. (2012). Video games & the future of learning. Retrieved from http://www.nyu.edu/about/news-publications/publications/connect-information-technology/2012/04/30/video-games-and-the-future-of-learning.html
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy (C.Woodard)Gee, J. P. (n.d.). Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy - YouTube. YouTube. Retrieved July 25, 2013, from http://www.youtube.com/watch?v=LNfPdaKYOPI
Games for Learning - Taking fun seriously (C.Woodard)
Culatta, R. (n.d.). Games for Learning - Taking fun seriously - YouTube. YouTube. Retrieved July 25, 2013, from http://www.youtube.com/watch?v=qq_7zyg5qoA